贴图
//材质-贴图
const materials: THREE.MeshBasicMaterial[] = [];
const texture_right = new THREE.TextureLoader().load( './images/livingRoom/living_r.jpg' );
materials.push(new THREE.MeshBasicMaterial({ map: texture_right }));
const texture_left = new THREE.TextureLoader().load( './images/livingRoom/living_l.jpg' );
materials.push(new THREE.MeshBasicMaterial({ map: texture_left }));
const texture_up = new THREE.TextureLoader().load( './images/livingRoom/living_u.jpg' );
materials.push(new THREE.MeshBasicMaterial({ map: texture_up }));
const texture_down = new THREE.TextureLoader().load( './images/livingRoom/living_d.jpg' );
materials.push(new THREE.MeshBasicMaterial({ map: texture_down }));
const texture_front = new THREE.TextureLoader().load( './images/livingRoom/living_f.jpg' );
materials.push(new THREE.MeshBasicMaterial({ map: texture_front }));
const texture_back = new THREE.TextureLoader().load( './images/livingRoom/living_b.jpg' );
materials.push(new THREE.MeshBasicMaterial({ map: texture_back }));
//创建网格
const cube = new THREE.Mesh( geometry, materials );
现在墙纸贴在外边的,需要贴到里面
cube.geometry.scale( 1, 1, -1 );
设置相机位置,让视觉在屋内
//设置相机位置
//camera.position.z = 30;
camera.position.set( 0, 0, 0.01 ); //视角放到了盒子里边轨道不能设置0
增加事件
//事件,处理调试或者窗口变动后重新渲染
window.addEventListener('resize', () => {
//更新相机宽高比
camera.aspect = window.innerWidth / window.innerHeight;
//更新相机投影矩阵
camera.updateProjectionMatrix();
//更新渲染器尺寸
renderer.setSize(window.innerWidth, window.innerHeight);
});